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//! A basic `Variable` implementation.
//!
//! Frontends can use any indexing scheme they see fit and
//! generate the appropriate `Variable` instances.
//!
//! Note: The `Variable` is used by Cranelift to index into densely allocated
//! arrays containing information about your mutable variables
//! Thus, make sure that Variable's indexes are allocated contiguously and
//! starting at `0`.
use core::u32;
use cranelift_codegen::entity::EntityRef;
/// An opaque reference to a variable.
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub struct Variable(u32);
impl Variable {
/// Create a new Variable with the given index.
pub fn with_u32(index: u32) -> Self {
debug_assert!(index < u32::MAX);
Self(index)
}
}
impl EntityRef for Variable {
fn new(index: usize) -> Self {
debug_assert!(index < (u32::MAX as usize));
Self(index as u32)
}
fn index(self) -> usize {
self.0 as usize
}
}