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use frame_support::pallet_prelude::*;
use scale_info::TypeInfo;
use sp_std::vec::Vec;
#[cfg(feature = "std")]
use serde::{Deserialize, Serialize};
#[derive(Encode, Decode, Eq, PartialEq, Copy, Clone, RuntimeDebug, TypeInfo)]
#[cfg_attr(feature = "std", derive(Serialize, Deserialize))]
pub enum AssetType<AssetId> {
Token,
PoolShare(AssetId, AssetId),
}
#[derive(Encode, Decode, Eq, PartialEq, Copy, Clone, RuntimeDebug, TypeInfo)]
#[cfg_attr(feature = "std", derive(Serialize, Deserialize))]
pub struct AssetDetails<AssetId, Balance, BoundedString> {
pub(super) name: BoundedString,
pub(super) asset_type: AssetType<AssetId>,
pub(super) existential_deposit: Balance,
pub(super) locked: bool,
}
#[derive(Clone, Encode, Decode, Eq, PartialEq, Default, RuntimeDebug, TypeInfo)]
pub struct AssetMetadata<BoundedString> {
pub(super) symbol: BoundedString,
pub(super) decimals: u8,
}
#[derive(Clone, Encode, Decode, Eq, PartialEq, RuntimeDebug, TypeInfo)]
#[cfg_attr(feature = "std", derive(Serialize, Deserialize))]
pub struct Metadata {
pub(super) symbol: Vec<u8>,
pub(super) decimals: u8,
}