Expand description
Creates a new asynchronous channel, returning the sender/receiver halves.
All data sent on the Sender
will become available on the Receiver
in
the same order as it was sent, and no send
will block the calling thread
(this channel has an “infinite buffer”, unlike sync_channel
, which will
block after its buffer limit is reached). recv
will block until a message
is available while there is at least one Sender
alive (including clones).
The Sender
can be cloned to send
to the same channel multiple times, but
only one Receiver
is supported.
If the Receiver
is disconnected while trying to send
with the
Sender
, the send
method will return a SendError
. Similarly, if the
Sender
is disconnected while trying to recv
, the recv
method will
return a RecvError
.
Examples
use std::sync::mpsc::channel;
use std::thread;
let (sender, receiver) = channel();
// Spawn off an expensive computation
thread::spawn(move|| {
sender.send(expensive_computation()).unwrap();
});
// Do some useful work for awhile
// Let's see what that answer was
println!("{:?}", receiver.recv().unwrap());