Expand description
Multi-producer, single-consumer FIFO queue communication primitives.
This module provides message-based communication over channels, concretely defined among three types:
A Sender
or SyncSender
is used to send data to a Receiver
. Both
senders are clone-able (multi-producer) such that many threads can send
simultaneously to one receiver (single-consumer).
These channels come in two flavors:
-
An asynchronous, infinitely buffered channel. The
channel
function will return a(Sender, Receiver)
tuple where all sends will be asynchronous (they never block). The channel conceptually has an infinite buffer. -
A synchronous, bounded channel. The
sync_channel
function will return a(SyncSender, Receiver)
tuple where the storage for pending messages is a pre-allocated buffer of a fixed size. All sends will be synchronous by blocking until there is buffer space available. Note that a bound of 0 is allowed, causing the channel to become a “rendezvous” channel where each sender atomically hands off a message to a receiver.
Disconnection
The send and receive operations on channels will all return a Result
indicating whether the operation succeeded or not. An unsuccessful operation
is normally indicative of the other half of a channel having “hung up” by
being dropped in its corresponding thread.
Once half of a channel has been deallocated, most operations can no longer
continue to make progress, so Err
will be returned. Many applications
will continue to unwrap
the results returned from this module,
instigating a propagation of failure among threads if one unexpectedly dies.
Examples
Simple usage:
use std::thread;
use std::sync::mpsc::channel;
// Create a simple streaming channel
let (tx, rx) = channel();
thread::spawn(move|| {
tx.send(10).unwrap();
});
assert_eq!(rx.recv().unwrap(), 10);
Shared usage:
use std::thread;
use std::sync::mpsc::channel;
// Create a shared channel that can be sent along from many threads
// where tx is the sending half (tx for transmission), and rx is the receiving
// half (rx for receiving).
let (tx, rx) = channel();
for i in 0..10 {
let tx = tx.clone();
thread::spawn(move|| {
tx.send(i).unwrap();
});
}
for _ in 0..10 {
let j = rx.recv().unwrap();
assert!(0 <= j && j < 10);
}
Propagating panics:
use std::sync::mpsc::channel;
// The call to recv() will return an error because the channel has already
// hung up (or been deallocated)
let (tx, rx) = channel::<i32>();
drop(tx);
assert!(rx.recv().is_err());
Synchronous channels:
use std::thread;
use std::sync::mpsc::sync_channel;
let (tx, rx) = sync_channel::<i32>(0);
thread::spawn(move|| {
// This will wait for the parent thread to start receiving
tx.send(53).unwrap();
});
rx.recv().unwrap();
Unbounded receive loop:
use std::sync::mpsc::sync_channel;
use std::thread;
let (tx, rx) = sync_channel(3);
for _ in 0..3 {
// It would be the same without thread and clone here
// since there will still be one `tx` left.
let tx = tx.clone();
// cloned tx dropped within thread
thread::spawn(move || tx.send("ok").unwrap());
}
// Drop the last sender to stop `rx` waiting for message.
// The program will not complete if we comment this out.
// **All** `tx` needs to be dropped for `rx` to have `Err`.
drop(tx);
// Unbounded receiver waiting for all senders to complete.
while let Ok(msg) = rx.recv() {
println!("{msg}");
}
println!("completed");
Structs
channel
(or sync_channel
) type.
This half can only be owned by one thread.Sender::send
or SyncSender::send
function on channels.channel
type. This half can only be
owned by one thread, but it can be cloned to send to other threads.sync_channel
type.Enums
recv_timeout
unable to return data when called. This can occur with both a channel
and
a sync_channel
.try_recv
could
not return data when called. This can occur with both a channel
and
a sync_channel
.try_send
method.Functions
Sender
will become available on the Receiver
in
the same order as it was sent, and no send
will block the calling thread
(this channel has an “infinite buffer”, unlike sync_channel
, which will
block after its buffer limit is reached). recv
will block until a message
is available while there is at least one Sender
alive (including clones).SyncSender
will become available on the Receiver
in the same order as it was sent. Like asynchronous channel
s, the
Receiver
will block until a message becomes available. sync_channel
differs greatly in the semantics of the sender, however.