Struct pallet_asset_registry::pallet::Pallet
source · pub struct Pallet<T>(_);
Expand description
The pallet implementing the on-chain logic.
Implementations§
source§impl<T: Config> Pallet<T>
impl<T: Config> Pallet<T>
sourcepub fn register(
origin: OriginFor<T>,
name: Vec<u8>,
asset_type: AssetType<T::AssetId>,
existential_deposit: T::Balance,
asset_id: Option<T::AssetId>,
metadata: Option<Metadata>,
location: Option<T::AssetNativeLocation>
) -> DispatchResult
pub fn register(
origin: OriginFor<T>,
name: Vec<u8>,
asset_type: AssetType<T::AssetId>,
existential_deposit: T::Balance,
asset_id: Option<T::AssetId>,
metadata: Option<Metadata>,
location: Option<T::AssetNativeLocation>
) -> DispatchResult
Register a new asset.
Asset is identified by name
and the name must not be used to register another asset.
New asset is given NextAssetId
- sequential asset id
Adds mapping between name
and assigned asset_id
so asset id can be retrieved by name too (Note: this approach is used in AMM implementation (xyk))
Emits ’Registered` event when successful.
sourcepub fn update(
origin: OriginFor<T>,
asset_id: T::AssetId,
name: Vec<u8>,
asset_type: AssetType<T::AssetId>,
existential_deposit: Option<T::Balance>
) -> DispatchResult
pub fn update(
origin: OriginFor<T>,
asset_id: T::AssetId,
name: Vec<u8>,
asset_type: AssetType<T::AssetId>,
existential_deposit: Option<T::Balance>
) -> DispatchResult
Update registered asset.
Updates also mapping between name and asset id if provided name is different than currently registered.
Emits Updated
event when successful.
sourcepub fn set_metadata(
origin: OriginFor<T>,
asset_id: T::AssetId,
symbol: Vec<u8>,
decimals: u8
) -> DispatchResult
pub fn set_metadata(
origin: OriginFor<T>,
asset_id: T::AssetId,
symbol: Vec<u8>,
decimals: u8
) -> DispatchResult
Set metadata for an asset.
asset_id
: Asset identifier.symbol
: The exchange symbol for this asset. Limited in length byStringLimit
.decimals
: The number of decimals this asset uses to represent one unit.
Emits MetadataSet
event when successful.
sourcepub fn set_location(
origin: OriginFor<T>,
asset_id: T::AssetId,
location: T::AssetNativeLocation
) -> DispatchResult
pub fn set_location(
origin: OriginFor<T>,
asset_id: T::AssetId,
location: T::AssetNativeLocation
) -> DispatchResult
Set asset native location.
Adds mapping between native location and local asset id and vice versa.
Mainly used in XCM.
Emits LocationSet
event when successful.
source§impl<T: Config> Pallet<T>
impl<T: Config> Pallet<T>
sourcepub fn assets<KArg>(k: KArg) -> Option<AssetDetailsT<T>>where
KArg: EncodeLike<T::AssetId>,
pub fn assets<KArg>(k: KArg) -> Option<AssetDetailsT<T>>where
KArg: EncodeLike<T::AssetId>,
Details of an asset.
source§impl<T: Config> Pallet<T>
impl<T: Config> Pallet<T>
sourcepub fn asset_ids<KArg>(k: KArg) -> Option<T::AssetId>where
KArg: EncodeLike<BoundedVec<u8, T::StringLimit>>,
pub fn asset_ids<KArg>(k: KArg) -> Option<T::AssetId>where
KArg: EncodeLike<BoundedVec<u8, T::StringLimit>>,
Mapping between asset name and asset id.
source§impl<T: Config> Pallet<T>
impl<T: Config> Pallet<T>
sourcepub fn locations<KArg>(k: KArg) -> Option<T::AssetNativeLocation>where
KArg: EncodeLike<T::AssetId>,
pub fn locations<KArg>(k: KArg) -> Option<T::AssetNativeLocation>where
KArg: EncodeLike<T::AssetId>,
Native location of an asset.
source§impl<T: Config> Pallet<T>
impl<T: Config> Pallet<T>
sourcepub fn location_assets<KArg>(k: KArg) -> Option<T::AssetId>where
KArg: EncodeLike<T::AssetNativeLocation>,
pub fn location_assets<KArg>(k: KArg) -> Option<T::AssetId>where
KArg: EncodeLike<T::AssetNativeLocation>,
Local asset for native location.
source§impl<T: Config> Pallet<T>
impl<T: Config> Pallet<T>
sourcepub fn asset_metadata<KArg>(
k: KArg
) -> Option<AssetMetadata<BoundedVec<u8, T::StringLimit>>>where
KArg: EncodeLike<T::AssetId>,
pub fn asset_metadata<KArg>(
k: KArg
) -> Option<AssetMetadata<BoundedVec<u8, T::StringLimit>>>where
KArg: EncodeLike<T::AssetId>,
Metadata of an asset.
source§impl<T: Config> Pallet<T>
impl<T: Config> Pallet<T>
pub fn next_asset_id() -> Option<T::AssetId>
sourcepub fn to_bounded_name(
name: Vec<u8>
) -> Result<BoundedVec<u8, T::StringLimit>, Error<T>>
pub fn to_bounded_name(
name: Vec<u8>
) -> Result<BoundedVec<u8, T::StringLimit>, Error<T>>
Convert Vec
sourcepub fn register_asset(
name: BoundedVec<u8, T::StringLimit>,
asset_type: AssetType<T::AssetId>,
existential_deposit: T::Balance,
selected_asset_id: Option<T::AssetId>
) -> Result<T::AssetId, DispatchError>
pub fn register_asset(
name: BoundedVec<u8, T::StringLimit>,
asset_type: AssetType<T::AssetId>,
existential_deposit: T::Balance,
selected_asset_id: Option<T::AssetId>
) -> Result<T::AssetId, DispatchError>
Register new asset.
Does not perform any check whether an asset for given name already exists. This has to be prior to calling this function.
sourcepub fn get_or_create_asset(
name: Vec<u8>,
asset_type: AssetType<T::AssetId>,
existential_deposit: T::Balance,
asset_id: Option<T::AssetId>
) -> Result<T::AssetId, DispatchError>
pub fn get_or_create_asset(
name: Vec<u8>,
asset_type: AssetType<T::AssetId>,
existential_deposit: T::Balance,
asset_id: Option<T::AssetId>
) -> Result<T::AssetId, DispatchError>
Create asset for given name or return existing AssetId if such asset already exists.
sourcepub fn asset_to_location(asset_id: T::AssetId) -> Option<T::AssetNativeLocation>
pub fn asset_to_location(asset_id: T::AssetId) -> Option<T::AssetNativeLocation>
Return location for given asset.
sourcepub fn location_to_asset(location: T::AssetNativeLocation) -> Option<T::AssetId>
pub fn location_to_asset(location: T::AssetNativeLocation) -> Option<T::AssetId>
Return asset for given loation.
Trait Implementations§
source§impl<T> Benchmarking for Pallet<T>where
T: Config + Config,
impl<T> Benchmarking for Pallet<T>where
T: Config + Config,
source§fn benchmarks(extra: bool) -> Vec<BenchmarkMetadata> ⓘ
fn benchmarks(extra: bool) -> Vec<BenchmarkMetadata> ⓘ
source§fn run_benchmark(
extrinsic: &[u8],
c: &[(BenchmarkParameter, u32)],
whitelist: &[TrackedStorageKey],
verify: bool,
internal_repeats: u32
) -> Result<Vec<BenchmarkResult>, BenchmarkError>
fn run_benchmark(
extrinsic: &[u8],
c: &[(BenchmarkParameter, u32)],
whitelist: &[TrackedStorageKey],
verify: bool,
internal_repeats: u32
) -> Result<Vec<BenchmarkResult>, BenchmarkError>
source§impl<T: Config> GetStorageVersion for Pallet<T>
impl<T: Config> GetStorageVersion for Pallet<T>
source§fn current_storage_version() -> StorageVersion
fn current_storage_version() -> StorageVersion
source§fn on_chain_storage_version() -> StorageVersion
fn on_chain_storage_version() -> StorageVersion
source§impl<T: Config> Hooks<<T as Config>::BlockNumber> for Pallet<T>
impl<T: Config> Hooks<<T as Config>::BlockNumber> for Pallet<T>
source§fn on_finalize(_n: BlockNumber)
fn on_finalize(_n: BlockNumber)
source§fn on_idle(_n: BlockNumber, _remaining_weight: Weight) -> Weight
fn on_idle(_n: BlockNumber, _remaining_weight: Weight) -> Weight
on_finalize
).
Implement to have something happen using the remaining weight.
Will not fire if the remaining weight is 0.
Return the weight used, the hook will subtract it from current weight used
and pass the result to the next on_idle
hook if it exists. Read moresource§fn on_initialize(_n: BlockNumber) -> Weight
fn on_initialize(_n: BlockNumber) -> Weight
source§fn on_runtime_upgrade() -> Weight
fn on_runtime_upgrade() -> Weight
source§fn try_state(_n: BlockNumber) -> Result<(), &'static str>
fn try_state(_n: BlockNumber) -> Result<(), &'static str>
source§fn pre_upgrade() -> Result<(), &'static str>
fn pre_upgrade() -> Result<(), &'static str>
source§fn post_upgrade() -> Result<(), &'static str>
fn post_upgrade() -> Result<(), &'static str>
source§fn offchain_worker(_n: BlockNumber)
fn offchain_worker(_n: BlockNumber)
source§fn integrity_test()
fn integrity_test()
source§impl<T: Config> IntegrityTest for Pallet<T>
impl<T: Config> IntegrityTest for Pallet<T>
source§fn integrity_test()
fn integrity_test()
source§impl<T: Config> OffchainWorker<<T as Config>::BlockNumber> for Pallet<T>
impl<T: Config> OffchainWorker<<T as Config>::BlockNumber> for Pallet<T>
source§fn offchain_worker(n: <T as Config>::BlockNumber)
fn offchain_worker(n: <T as Config>::BlockNumber)
source§impl<T: Config> OnFinalize<<T as Config>::BlockNumber> for Pallet<T>
impl<T: Config> OnFinalize<<T as Config>::BlockNumber> for Pallet<T>
source§fn on_finalize(n: <T as Config>::BlockNumber)
fn on_finalize(n: <T as Config>::BlockNumber)
source§impl<T: Config> OnGenesis for Pallet<T>
impl<T: Config> OnGenesis for Pallet<T>
source§fn on_genesis()
fn on_genesis()
source§impl<T: Config> OnIdle<<T as Config>::BlockNumber> for Pallet<T>
impl<T: Config> OnIdle<<T as Config>::BlockNumber> for Pallet<T>
source§fn on_idle(n: <T as Config>::BlockNumber, remaining_weight: Weight) -> Weight
fn on_idle(n: <T as Config>::BlockNumber, remaining_weight: Weight) -> Weight
remaining_weight
to make sure it is high enough to allow for
your pallet’s extra computation. Read moresource§impl<T: Config> OnInitialize<<T as Config>::BlockNumber> for Pallet<T>
impl<T: Config> OnInitialize<<T as Config>::BlockNumber> for Pallet<T>
source§fn on_initialize(n: <T as Config>::BlockNumber) -> Weight
fn on_initialize(n: <T as Config>::BlockNumber) -> Weight
source§impl<T: Config> OnRuntimeUpgrade for Pallet<T>
impl<T: Config> OnRuntimeUpgrade for Pallet<T>
source§impl<T: Config> PalletInfoAccess for Pallet<T>
impl<T: Config> PalletInfoAccess for Pallet<T>
source§fn module_name() -> &'static str
fn module_name() -> &'static str
source§fn crate_version() -> CrateVersion
fn crate_version() -> CrateVersion
source§impl<T: Config> PalletsInfoAccess for Pallet<T>
impl<T: Config> PalletsInfoAccess for Pallet<T>
source§impl<T: Config> Registry<<T as Config>::AssetId, Vec<u8, Global>, <T as Config>::Balance, DispatchError> for Pallet<T>
impl<T: Config> Registry<<T as Config>::AssetId, Vec<u8, Global>, <T as Config>::Balance, DispatchError> for Pallet<T>
fn exists(asset_id: T::AssetId) -> bool
fn retrieve_asset(name: &Vec<u8>) -> Result<T::AssetId, DispatchError>
fn create_asset(
name: &Vec<u8>,
existential_deposit: T::Balance
) -> Result<T::AssetId, DispatchError>
fn get_or_create_asset(
name: AssetName,
existential_deposit: Balance
) -> Result<AssetId, Error>
source§impl<T: Config> StorageInfoTrait for Pallet<T>
impl<T: Config> StorageInfoTrait for Pallet<T>
fn storage_info() -> Vec<StorageInfo> ⓘ
source§impl<T: Config> TryState<<T as Config>::BlockNumber> for Pallet<T>
impl<T: Config> TryState<<T as Config>::BlockNumber> for Pallet<T>
source§fn try_state(
n: <T as Config>::BlockNumber,
_s: TryStateSelect
) -> Result<(), &'static str>
fn try_state(
n: <T as Config>::BlockNumber,
_s: TryStateSelect
) -> Result<(), &'static str>
impl<T> Eq for Pallet<T>
Auto Trait Implementations§
impl<T> RefUnwindSafe for Pallet<T>where
T: RefUnwindSafe,
impl<T> Send for Pallet<T>where
T: Send,
impl<T> Sync for Pallet<T>where
T: Sync,
impl<T> Unpin for Pallet<T>where
T: Unpin,
impl<T> UnwindSafe for Pallet<T>where
T: UnwindSafe,
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impl<T> CheckedConversion for T
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source§fn unchecked_into(self) -> T
fn unchecked_into(self) -> T
unchecked_from
.source§impl<T, S> UniqueSaturatedInto<T> for Swhere
T: Bounded,
S: TryInto<T>,
impl<T, S> UniqueSaturatedInto<T> for Swhere
T: Bounded,
S: TryInto<T>,
source§fn unique_saturated_into(self) -> T
fn unique_saturated_into(self) -> T
T
.